Developmental Technologies and Creativity - Robotraining® workshop
The workshop will explore how the use of technologies can support skill development in educational and organizational contexts

Main content
In collaboration with SLATE, Digital Lab at the University Library invite, researchers, teachers, Phds and students to a workshop on technological development and creativity, exploring the teambuilding potential in robotraning. Â
About the workshopÂ
Robotraining® is a teambuilding activity where participants complete team challenges using programmable robots by drawing colors with simple markers and building puzzles.
Participants will use programmable robots in collaborative and engaging teambuilding activities in this way the development of creativity, problem solving and transversal skills will be encouraged. With its unique combination of robotics, visual programming and group dynamics, Robotraining® offers a formative team building experience that clearly stands out from traditional activities.
The activity dedicates ample space to both the initial briefing and the final debriefing. The briefing serves to clearly present the objectives of the activity, while the debriefing, on the other hand, is a fundamental moment to reflect on the group dynamics, the challenges faced and the results obtained. Robotraining® is not only a team building experience, but it is also a useful training experience! It promotes the growth of transversal skills such as communication, collaboration, problem solving and critical thinking.
About the Lecturer
Dr. Martina Benvenuti, is Assistant Professor at the Department of Psychology, University of Bologna, and is visiting University of Bergen and SLATE this spring through the Erasmus+ Teaching Exchange Program 2024/25.
Her visit focuses on building a collaborative research network around the Digital Competence Framework for Citizens (DigComp) and the Digital Education Action Plan (2021–2027).
Benvenuti's research interests include the following topics:Â
- Creativity and digital competence
- Digital reputation and identity
- Educational robotics
- School–family relationships and digital technologies
- AI in learning environments
Target audience
Researchers, teachers, Phds and students
Language
English